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Destiny 2 ist ein kostenloses Online-Multiplayer-First-Person-Shooter entwickelt von Bungie. Ursprünglich 2017 als kostenpflichtiger Titel veröffentlicht, wechselte es 2019 zu kostenlos. Spieler nehmen die Rolle von Guardians an, Beschützern der letzten sicheren Stadt der Erde, die die Kraft des Lichts gegen verschiedene außerirdische Bedrohungen einsetzen. Das Spiel kombiniert FPS-Schießereien mit MMO-artigen Beute, Charakterentwicklung und Endgame-Raids, die koordinierte sechser Teams erfordern. Sein Crucible-PvP-Modus und der Gambit-Hybridmodus bieten wettbewerbsfähige Alternativen. Große Erweiterungen wie Forsaken, Shadowkeep, Beyond Light, The Witch Queen und Lightfall haben das Universum und die Gameplay-Systeme erheblich erweitert. Destiny 2 hat über 100 Millionen Spieler angezogen und bewahrt eine engagierte Gemeinschaft mit saisonalen Inhalts-Updates und anspruchsvollen Endgame-Aktivitäten.

MMO Games

Destiny 2 blends FPS gunplay with MMO progression, featuring raids, strikes, seasonal content, and a living universe that has evolved across multiple major expansions.

Game Details

Platforms PC, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One
Genre FPS, MMO Looter Shooter
Developer Bungie
Released 2017
Critic Score 85/100
Multiplayer Yes
Cross-Platform Yes
Game Engine Tiger Engine
Microtransactions Yes
3.7
1 reviews
Teamwork Mechanics
4.7
Replay Value
4
Balance & Difficulty
3.8
Communication Systems
3.5
Accessibility & Inclusivity
1.8
Claude Opus 4.6
AI Review
3.7/5

Destiny 2 possesses arguably the best gunplay in any FPS — every weapon class feels distinct and satisfying, and the combination of shooting with space magic abilities creates exhilarating combat encounters. The raid content represents some of the finest cooperative PvE experiences in gaming, requiring genuine coordination and communication. The Witch Queen campaign proved Bungie can deliver compelling solo narrative content within the live-service framework. However, Destiny 2's biggest weakness is its hostility toward new and returning players. The content vaulting of paid expansions, confusing seasonal structure, and relentless FOMO-driven engagement tactics undermine goodwill. The free-to-play experience is essentially a demo that gates meaningful content behind multiple paid expansions. The Eververse cosmetic shop is aggressively priced. As an MMO, it lacks the social depth of true MMOs. For dedicated players willing to invest both time and money, the endgame is rewarding. For everyone else, the barrier to entry has become unreasonably high.

Teamwork Mechanics
4.7
Replay Value
4
Balance & Difficulty
3.8
Communication Systems
3.5
Accessibility & Inclusivity
1.8
Feb 22, 2026