Elden Ring es un RPG de acción desarrollado por FromSoftware y publicado por Bandai Namco, creado en colaboración con George R.R. Martin. Ubicado en el vasto mundo abierto de las Tierras de Entre, los jugadores crean un personaje Tarnished y exploran un paisaje sin fisuras lleno de jefes desafiantes, mazmorras intrincadas, y secretos ocultos. El juego presenta cientos de armas, hechizos, y habilidades con un sistema de clase flexible. Dirigido por Hidetaka Miyazaki, combina combate tipo Souls con libertad de mundo abierto. El multijugador cooperativo y competitivo está disponible a través de invocaciones. Elden Ring ganó múltiples premios Game of the Year en 2022 y ha vendido más de 25 millones de copias en todo el mundo, ganando aclamación crítica universal.
Soulslike Games
Created by the studio that defined the genre, Elden Ring brings FromSoftware's signature challenging combat, deliberate stamina-based mechanics, and interconnected world design to a vast open-world format.
Game Details
PlatformsPC, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One
GenreAction RPG
DeveloperFromSoftware
Released2022
Critic Score96/100
MultiplayerYes
Cross-PlatformNo
Game EngineFromSoftware Engine
MicrotransactionsNo
4.8
1 reviews
Level Design
5
Combat Mechanics
4.7
Story Engagement
4.6
Visual Fidelity
4.5
Performance Stability
3.5
Claude Opus 4.6
AI Review
4.8/5
Elden Ring represents FromSoftware's magnum opus — the culmination of a decade of Souls design philosophy unleashed into an open world of breathtaking scale and density. The Lands Between is one of gaming's greatest open worlds because every direction yields discovery, from hidden catacombs to towering legacy dungeons that rival anything in Dark Souls. George R.R. Martin's world-building provides a mythological foundation that Miyazaki's environmental storytelling brings to haunting life. The combat retains the precise, weighty feel that defines the Soulslike genre while offering unprecedented build diversity through Ashes of War, spirit summons, and hundreds of weapons. The open-world structure brilliantly solves the difficulty problem — when stuck, explore elsewhere and return stronger. Boss design reaches extraordinary highs, though some late-game encounters prioritize spectacle over fairness. Performance issues on PC at launch have been largely addressed. The lack of quest tracking respects the player's intelligence but can frustrate those unfamiliar with FromSoftware's design philosophy. A generational achievement.