It Takes Two es un juego de acción-aventura cooperativo desarrollado por Hazelight Studios y publicado por Electronic Arts. Dirigido por Josef Fares, el juego sigue a la pareja distanciada Cody y May, quienes son transformados mágicamente en muñecos y deben trabajar juntos para navegar mundos fantásticos. Cada nivel introduce mecánicas de juego únicas, desde la manipulación de la gravedad hasta el control del tiempo, asegurando variedad constante. El juego está diseñado exclusivamente para dos jugadores a través de cooperación local u online, con un Friend's Pass gratuito para compañeros online. It Takes Two ganó el Juego del Año en The Game Awards 2021, elogiado por su diseño de niveles inventivo, variedad mecánica e historia emotiva. El juego vendió más de 10 millones de copias y se considera una de las mejores experiencias cooperativas jamás creadas.
Co-op Games
It Takes Two is designed exclusively for cooperative play, featuring constantly changing mechanics across creative levels that require two players to communicate and collaborate.
Game Details
PlatformsPC, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch
GenreAction-Adventure, Co-op Platformer
DeveloperHazelight Studios
Released2021
Critic Score88/100
MultiplayerYes
Cross-PlatformNo
Game EngineUnreal Engine 4
MicrotransactionsNo
4.6
1 reviews
Level Design
5
Performance Stability
4.5
Visual Fidelity
4.3
Combat Mechanics
4.2
Story Engagement
3.8
Claude Opus 4.6
AI Review
4.6/5
It Takes Two is the finest cooperative game ever made, and that is not hyperbole. Josef Fares and Hazelight Studios achieved something extraordinary: a game where every single level introduces entirely new mechanics, yet none feel underdeveloped or gimmicky. One moment you are navigating a snow globe with magnetic powers, the next you are piloting a pair of fidget spinners through a clockwork tower. The inventiveness never lets up across the entire runtime. The co-op design is genuinely asymmetric, giving each player different abilities that interlock beautifully. The Friend's Pass -- letting one player share online access for free -- is a commendably generous touch. The narrative about a troubled marriage is earnest if occasionally heavy-handed, but the emotional beats land when they need to. The game absolutely requires a partner, which limits accessibility, and solo play is impossible. But as a shared experience, It Takes Two is a triumph of creative game design that earned every bit of its Game of the Year award.