Celeste è un platformer di precisione sviluppato da Maddy Makes Games, creato da Maddy Thorson e Noel Berry. I giocatori controllano Madeline mentre scala la fittizia Montagna Celeste, con ogni capitolo che introduce nuove meccaniche e aumenta la difficoltà. I controlli stretti presentano un dash, arrampicata da parete e salto da parete con requisiti di precisione al pixel. Oltre al gameplay impegnativo, Celeste racconta una storia commovente sull'ansia e l'insicurezza che ha risuonato profondamente con i giocatori. La modalità Assist rende il gioco accessibile a tutti i livelli di abilità. I capitoli B-Side e C-Side forniscono sfide estreme per giocatori esperti. Celeste ha vinto il Miglior Gioco Indipendente ai The Game Awards 2018, ha ricevuto acclamazione universale per il design dei livelli, la colonna sonora di Lena Raine e la narrazione emotiva.
Platformer Games
Celeste is a masterful precision platformer with pixel-perfect controls, inventive level design that introduces new mechanics each chapter, and a deeply personal narrative about overcoming anxiety.
Game Details
PlatformsPC, PlayStation 4, Xbox One, Nintendo Switch
GenrePrecision Platformer
DeveloperMaddy Makes Games
Released2018
Critic Score92/100
MultiplayerNo
Cross-PlatformNo
Game EngineCustom C# Engine
MicrotransactionsNo
4.8
1 reviews
Narrative Depth
4.9
Sound Design
4.9
Gameplay Innovation
4.8
Technical Performance
4.8
Art Direction
4.3
Claude Opus 4.6
AI Review
4.8/5
Celeste is one of the finest platformers ever crafted. The controls are so precise and responsive that every death feels fair, turning what could be frustrating difficulty into a compelling cycle of attempt, learn, succeed. Each chapter introduces mechanics that are explored with brilliant level design before being elegantly retired, keeping the experience fresh throughout. But what elevates Celeste beyond its superb gameplay is its narrative — Madeline's struggle with anxiety and self-doubt is woven into the mechanics themselves, creating a rare harmony between story and play. Lena Raine's soundtrack is exceptional, perfectly scoring both the quiet emotional moments and the intense platforming sequences. The Assist Mode is a thoughtful inclusion that opens the game to players who want the story without the challenge, while B-Side and C-Side chapters offer brutal tests for those who want more. No filler, no padding, no microtransactions — just a tightly crafted experience that respects your time. A masterpiece of indie game design.