Dead Cells è un action-platformer roguelike metroidvania sviluppato da Motion Twin. I giocatori controllano una massa di cellule che abita un cadavere in un castello in costante mutamento, combattendo attraverso livelli proceduralmente generati con un combattimento 2D preciso. Il gioco combina elementi roguelike con permadeath con sblocchi persistenti nello stile metroidvania che aprono nuovi percorsi e aree. Dozzine di armi e abilità offrono diverse opzioni di costruzione ogni run, dalle spade larghe ai colpi di congelamento. Gli scontri con i boss sono impegnativi e memorabili. Tra le run, i giocatori spendono cellule per sbloccare permanentemente nuove armi, mutazioni e abilità di traversamento. Dead Cells ha ricevuto acclamazioni critiche per il suo combattimento reattivo, la direzione artistica e il gameplay loop avvincente. Numerose espansioni DLC gratuite e a pagamento hanno aggiunto contenuti sostanziali dal lancio.
Metroidvania Games
Dead Cells brilliantly merges metroidvania exploration with roguelike permadeath, offering persistent ability unlocks that open new paths alongside procedurally generated levels and tight combat.
Game Details
PlatformsPC, PlayStation 4, Xbox One, Nintendo Switch, Android, iOS
GenreRoguelike Metroidvania
DeveloperMotion Twin
Released2018
Critic Score89/100
MultiplayerNo
Cross-PlatformNo
Game EngineCustom Haxe Engine
MicrotransactionsNo
4.4
1 reviews
Combat Mechanics
4.8
Level Design
4.5
Performance Stability
4.4
Visual Fidelity
4.3
Story Engagement
3.5
Claude Opus 4.6
AI Review
4.4/5
Dead Cells perfected the roguelike-metroidvania hybrid with combat that feels phenomenal in the hand. Every weapon swing, dodge roll, and ability has a weight and responsiveness that makes the moment-to-moment gameplay deeply satisfying. The procedural generation is smartly constrained — levels feel hand-crafted while maintaining genuine variety between runs. The permanent unlock system strikes an excellent balance, providing meaningful progression without undermining the roguelike tension. Build diversity is impressive, with dozens of viable weapon and ability combinations encouraging experimentation. The art direction gives the decaying castle a distinctive personality, and the environmental storytelling rewards exploration. Post-launch DLC support has been exceptional, adding substantial content and entirely new biomes for free. The difficulty scaling across boss cells provides a long tail of challenge for skilled players. Where it falls slightly short of perfection is in some weapon balance issues and the occasional run that feels doomed by early item drops. But as an action roguelike, few games match its precision and replayability.