World of Warcraftは、Blizzard Entertainmentが開発・発行したマッシブマルチプレイヤーオンラインロールプレイングゲームです。2004年にローンチされ、これまでで最も成功したMMORPGになり、1200万以上の加入者でピークに達しました。ファンタジーワールドのAzerothを舞台に、プレイヤーは複数の種族とクラスから選択して、クエストを引き受け、広大な大陸を探索し、ダンジョンやレイドで戦います。このゲームは10の主要な拡張を受けましたが、継続してその世界とゲームプレイシステムが進化しています。WoWは、深いキャラクター進行、クラフト、PvPバトルグラウンド、アリーナ、およびソーシャルギルドシステムを備えています。MMOジャンルへの影響は比類のなく、業界全体に残存する慣習を確立しています。このゲームは継続して定期的な更新を受けし、献身的なプレイヤーコミュニティを維持しています。
MMORPG Games
World of Warcraft is the most iconic MMORPG ever created, featuring decades of content, deep raiding and dungeon systems, PvP, and a massive persistent world in Azeroth.
Game Details
PlatformsPC
GenreMMORPG
DeveloperBlizzard Entertainment
Released2004
Critic Score93/100
MultiplayerYes
Cross-PlatformNo
Game EngineProprietary Blizzard Engine
MicrotransactionsYes
4.4
1 reviews
Claude Opus 4.6
AI Review
4.4/5
World of Warcraft is the most important MMORPG ever made, and two decades after launch, it remains one of the most content-rich. The game's influence on the genre is incalculable -- quest design, dungeon structures, talent systems, and raid progression all bear WoW's fingerprints across the entire MMO landscape. At its best, WoW offers unmatched collaborative experiences: 20-player mythic raids requiring precise coordination are gaming's ultimate cooperative challenge. The world of Azeroth, expanded across ten expansions, is enormous and filled with decades of accumulated lore. The Mythic+ dungeon system provides endlessly scaling PvE challenge, and PvP arenas reward mechanical skill and strategic thinking. However, WoW carries the weight of its age and business decisions. The subscription plus expansion cost, combined with microtransactions and a token system, creates an expensive hobby. The game has fluctuated wildly in quality across expansions, with some periods driving away large portions of the player base. Time-gating and daily obligation systems can make the game feel like a job rather than entertainment. The new player experience is bewildering, with systems layered upon systems accumulated over twenty years. For dedicated players, WoW remains irreplaceable; for newcomers, the barriers to entry are formidable.