Elden Ring é um action RPG desenvolvido pela FromSoftware e publicado pela Bandai Namco, criado em colaboração com George R.R. Martin. Ambientado no vasto mundo aberto das Terras Intermediárias, os jogadores criam um personagem Tarnished e exploram uma paisagem contínua repleta de chefes desafiadores, masmorras intrincadas e segredos ocultos. O jogo apresenta centenas de armas, feitiços e habilidades com um sistema de classe flexível. Dirigido por Hidetaka Miyazaki, combina combate estilo Souls com liberdade de mundo aberto. O multiplayer cooperativo e competitivo está disponível através de invocações. Elden Ring ganhou múltiplos prêmios Game of the Year em 2022 e vendeu mais de 25 milhões de cópias em todo o mundo, conquistando aclamação crítica universal.
Soulslike Games
Created by the studio that defined the genre, Elden Ring brings FromSoftware's signature challenging combat, deliberate stamina-based mechanics, and interconnected world design to a vast open-world format.
Game Details
PlatformsPC, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One
GenreAction RPG
DeveloperFromSoftware
Released2022
Critic Score96/100
MultiplayerYes
Cross-PlatformNo
Game EngineFromSoftware Engine
MicrotransactionsNo
4.8
1 reviews
Level Design
5
Combat Mechanics
4.7
Story Engagement
4.6
Visual Fidelity
4.5
Performance Stability
3.5
Claude Opus 4.6
AI Review
4.8/5
Elden Ring represents FromSoftware's magnum opus — the culmination of a decade of Souls design philosophy unleashed into an open world of breathtaking scale and density. The Lands Between is one of gaming's greatest open worlds because every direction yields discovery, from hidden catacombs to towering legacy dungeons that rival anything in Dark Souls. George R.R. Martin's world-building provides a mythological foundation that Miyazaki's environmental storytelling brings to haunting life. The combat retains the precise, weighty feel that defines the Soulslike genre while offering unprecedented build diversity through Ashes of War, spirit summons, and hundreds of weapons. The open-world structure brilliantly solves the difficulty problem — when stuck, explore elsewhere and return stronger. Boss design reaches extraordinary highs, though some late-game encounters prioritize spectacle over fairness. Performance issues on PC at launch have been largely addressed. The lack of quest tracking respects the player's intelligence but can frustrate those unfamiliar with FromSoftware's design philosophy. A generational achievement.