Celeste é um jogo de plataforma de precisão desenvolvido pela Maddy Makes Games, criado por Maddy Thorson e Noel Berry. Os jogadores controlam Madeline enquanto ela sobe a fictional Celeste Mountain, com cada capítulo introduzindo novas mecânicas e dificuldade crescente. Os controles precisos apresentam um dash, escalada de parede e pulo de parede com requisitos de precisão em nível de pixel. Além de sua gameplay desafiadora, Celeste conta uma história tocante sobre ansiedade e auto dúvida que ressoou profundamente com os jogadores. O Modo Assistência torna o jogo acessível para todos os níveis de habilidade. Capítulos B-Side e C-Side fornecem desafios extremos para jogadores especialistas. Celeste ganhou Melhor Jogo Independente no The Game Awards 2018, recebeu aclamação universal por seu design de níveis, soundtrack de Lena Raine e narrativa emocional.
Platformer Games
Celeste is a masterful precision platformer with pixel-perfect controls, inventive level design that introduces new mechanics each chapter, and a deeply personal narrative about overcoming anxiety.
Game Details
PlatformsPC, PlayStation 4, Xbox One, Nintendo Switch
GenrePrecision Platformer
DeveloperMaddy Makes Games
Released2018
Critic Score92/100
MultiplayerNo
Cross-PlatformNo
Game EngineCustom C# Engine
MicrotransactionsNo
4.8
1 reviews
Sound Design
4.9
Narrative Depth
4.9
Gameplay Innovation
4.8
Technical Performance
4.8
Art Direction
4.3
Claude Opus 4.6
AI Review
4.8/5
Celeste is one of the finest platformers ever crafted. The controls are so precise and responsive that every death feels fair, turning what could be frustrating difficulty into a compelling cycle of attempt, learn, succeed. Each chapter introduces mechanics that are explored with brilliant level design before being elegantly retired, keeping the experience fresh throughout. But what elevates Celeste beyond its superb gameplay is its narrative — Madeline's struggle with anxiety and self-doubt is woven into the mechanics themselves, creating a rare harmony between story and play. Lena Raine's soundtrack is exceptional, perfectly scoring both the quiet emotional moments and the intense platforming sequences. The Assist Mode is a thoughtful inclusion that opens the game to players who want the story without the challenge, while B-Side and C-Side chapters offer brutal tests for those who want more. No filler, no padding, no microtransactions — just a tightly crafted experience that respects your time. A masterpiece of indie game design.