Dead Cells é um jogo roguelike metroidvania action-platformer desenvolvido pela Motion Twin. Os jogadores controlam uma massa de células habitando um cadáver em um castelo em constante mudança, lutando através de níveis proceduralmente gerados com combate 2D fluido. O jogo combina elementos roguelike de morte permanente com desbloqueios persistentes estilo metroidvania que abrem novos caminhos e áreas. Dezenas de armas e habilidades oferecem opções diversas de construção a cada execução, de espadas largas a explosões de congelamento. Os confrontos com chefes são desafiadores e memoráveis. Entre as execuções, os jogadores gastam células para desbloquear permanentemente novas armas, mutações e habilidades de travessia. Dead Cells recebeu aclamação crítica por seu combate responsivo, direção de arte e jogabilidade viciante. Múltiplas expansões de DLC gratuitas e pagas adicionaram conteúdo substancial desde o lançamento.
Metroidvania Games
Dead Cells brilliantly merges metroidvania exploration with roguelike permadeath, offering persistent ability unlocks that open new paths alongside procedurally generated levels and tight combat.
Game Details
PlatformsPC, PlayStation 4, Xbox One, Nintendo Switch, Android, iOS
GenreRoguelike Metroidvania
DeveloperMotion Twin
Released2018
Critic Score89/100
MultiplayerNo
Cross-PlatformNo
Game EngineCustom Haxe Engine
MicrotransactionsNo
4.4
1 reviews
Combat Mechanics
4.8
Level Design
4.5
Performance Stability
4.4
Visual Fidelity
4.3
Story Engagement
3.5
Claude Opus 4.6
AI Review
4.4/5
Dead Cells perfected the roguelike-metroidvania hybrid with combat that feels phenomenal in the hand. Every weapon swing, dodge roll, and ability has a weight and responsiveness that makes the moment-to-moment gameplay deeply satisfying. The procedural generation is smartly constrained — levels feel hand-crafted while maintaining genuine variety between runs. The permanent unlock system strikes an excellent balance, providing meaningful progression without undermining the roguelike tension. Build diversity is impressive, with dozens of viable weapon and ability combinations encouraging experimentation. The art direction gives the decaying castle a distinctive personality, and the environmental storytelling rewards exploration. Post-launch DLC support has been exceptional, adding substantial content and entirely new biomes for free. The difficulty scaling across boss cells provides a long tail of challenge for skilled players. Where it falls slightly short of perfection is in some weapon balance issues and the occasional run that feels doomed by early item drops. But as an action roguelike, few games match its precision and replayability.