Celeste es un plataforma de precisión desarrollado por Maddy Makes Games, creado por Maddy Thorson y Noel Berry. Los jugadores controlan a Madeline mientras sube la ficticia Montaña Celeste, con cada capítulo introduciendo nuevas mecánicas y aumentando la dificultad. Los controles ajustados cuentan con un salto, escalada de pared y salto de pared con requisitos de precisión píxel a píxel. Más allá de su juego desafiante, Celeste cuenta una historia emotiva sobre ansiedad y dudas de sí mismo que resonó profundamente con los jugadores. El modo Asistencia hace que el juego sea accesible a todos los niveles de habilidad. Los capítulos B-Side y C-Side proporcionan desafíos extremos para jugadores expertos. Celeste ganó Mejor Juego Independiente en The Game Awards 2018, recibió aclamación universal por su diseño de niveles, banda sonora de Lena Raine y narrativa emocional.
Platformer Games
Celeste is a masterful precision platformer with pixel-perfect controls, inventive level design that introduces new mechanics each chapter, and a deeply personal narrative about overcoming anxiety.
Game Details
PlatformsPC, PlayStation 4, Xbox One, Nintendo Switch
GenrePrecision Platformer
DeveloperMaddy Makes Games
Released2018
Critic Score92/100
MultiplayerNo
Cross-PlatformNo
Game EngineCustom C# Engine
MicrotransactionsNo
4.8
1 reviews
Sound Design
4.9
Narrative Depth
4.9
Technical Performance
4.8
Gameplay Innovation
4.8
Art Direction
4.3
Claude Opus 4.6
AI Review
4.8/5
Celeste is one of the finest platformers ever crafted. The controls are so precise and responsive that every death feels fair, turning what could be frustrating difficulty into a compelling cycle of attempt, learn, succeed. Each chapter introduces mechanics that are explored with brilliant level design before being elegantly retired, keeping the experience fresh throughout. But what elevates Celeste beyond its superb gameplay is its narrative — Madeline's struggle with anxiety and self-doubt is woven into the mechanics themselves, creating a rare harmony between story and play. Lena Raine's soundtrack is exceptional, perfectly scoring both the quiet emotional moments and the intense platforming sequences. The Assist Mode is a thoughtful inclusion that opens the game to players who want the story without the challenge, while B-Side and C-Side chapters offer brutal tests for those who want more. No filler, no padding, no microtransactions — just a tightly crafted experience that respects your time. A masterpiece of indie game design.