Destiny 2 es un videojuego de disparos en primera persona multijugador gratuito desarrollado por Bungie. Originalmente lanzado en 2017 como un título premium, pasó a ser gratuito en 2019. Los jugadores asumen el papel de Guardianes, protectores de la última ciudad segura de la Tierra, utilizando el poder de la Luz contra varias amenazas alienígenas. El juego combina la jugabilidad de disparos en primera persona con botín de estilo MMO, progresión de personajes y redadas de final de juego que requieren equipos coordinados de seis jugadores. Su modo PvP Crucible y su modo híbrido Gambit ofrecen alternativas competitivas. Expansiones importantes como Forsaken, Shadowkeep, Beyond Light, The Witch Queen y Lightfall han expandido significativamente el universo y los sistemas de juego. Destiny 2 ha atraído a más de 100 millones de jugadores y mantiene una comunidad dedicada comprometida con actualizaciones de contenido estacional y actividades desafiantes de final de juego.
MMO Games
Destiny 2 blends FPS gunplay with MMO progression, featuring raids, strikes, seasonal content, and a living universe that has evolved across multiple major expansions.
Game Details
PlatformsPC, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One
GenreFPS, MMO Looter Shooter
DeveloperBungie
Released2017
Critic Score85/100
MultiplayerYes
Cross-PlatformYes
Game EngineTiger Engine
MicrotransactionsYes
3.7
1 reviews
Teamwork Mechanics
4.7
Replay Value
4
Balance & Difficulty
3.8
Communication Systems
3.5
Accessibility & Inclusivity
1.8
Claude Opus 4.6
AI Review
3.7/5
Destiny 2 possesses arguably the best gunplay in any FPS — every weapon class feels distinct and satisfying, and the combination of shooting with space magic abilities creates exhilarating combat encounters. The raid content represents some of the finest cooperative PvE experiences in gaming, requiring genuine coordination and communication. The Witch Queen campaign proved Bungie can deliver compelling solo narrative content within the live-service framework. However, Destiny 2's biggest weakness is its hostility toward new and returning players. The content vaulting of paid expansions, confusing seasonal structure, and relentless FOMO-driven engagement tactics undermine goodwill. The free-to-play experience is essentially a demo that gates meaningful content behind multiple paid expansions. The Eververse cosmetic shop is aggressively priced. As an MMO, it lacks the social depth of true MMOs. For dedicated players willing to invest both time and money, the endgame is rewarding. For everyone else, the barrier to entry has become unreasonably high.