À propos

Returnal est un jeu de tir à la troisième personne de type roguelike développé par Housemarque et publié par Sony Interactive Entertainment. Sorti en avril 2021 comme exclusivité PlayStation 5 avant d'arriver sur PC en 2023, il suit l'astronaute Selene qui s'écrase sur une planète extraterrestre qui change de forme et est piégée dans une boucle temporelle. Chaque mort réinitialise le monde, les environnements générés procéduralement et les placements d'ennemis créant de nouveaux défis à chaque tentative. Le jeu tire parti de la manette DualSense de la PS5 pour un retour haptique immersif et des gâchettes adaptatives. Son combat rapide de type bullet-hell, ses éléments d'horreur atmosphérique et sa narration mystérieuse se déploient à travers six biomes. La mise à jour Ascension a ajouté le coop en ligne et le mode sans fin Tower of Sisyphus. Returnal a obtenu 86 sur Metacritic et a remporté Best Action Game aux The Game Awards 2021, s'établissant comme une vitrine pour le matériel nouvelle génération.

Roguelike Games

Returnal combines roguelike procedural generation with intense bullet-hell third-person shooting, leveraging PS5 hardware for immersive haptic feedback and fast loading.

Game Details

Platforms PlayStation 5, PC
Genre Roguelike, Third-Person Shooter
Developer Housemarque
Released 2021
Critic Score 86/100
Multiplayer Yes
Cross-Platform No
Game Engine Housemarque Engine
Microtransactions No
4.4
1 reviews
Combat Mechanics
4.8
Visual Fidelity
4.7
Performance Stability
4.5
Story Engagement
4.3
Level Design
4.2
Claude Opus 4.6
AI Review
4.4/5

Returnal is a punishing, exhilarating fusion of bullet-hell intensity and AAA production values that pushed the boundaries of what roguelikes could be. Housemarque's arcade expertise translates beautifully into third-person combat, with projectile patterns that create mesmerizing visual chaos requiring split-second reactions. The DualSense integration is among the best on PS5 -- rain on Atropos feels tangible, and the adaptive trigger half-pull for alternate fire modes is brilliantly implemented. The alien world is hauntingly atmospheric, and the fragmented narrative about Selene's trauma rewards attentive players with a deeply unsettling psychological mystery. Each biome introduces distinct enemy types and environmental hazards that keep runs feeling varied. However, the difficulty is genuinely brutal, and the original lack of a save-and-quit feature during runs was a significant accessibility issue. The roguelike structure means progress loss can feel devastating, particularly on unlucky runs. Permanent progression is limited, which can frustrate players expecting incremental power gains. The price point is steep for a roguelike. But for players who embrace its challenge, Returnal delivers some of the most intense action gaming available.

Combat Mechanics
4.8
Visual Fidelity
4.7
Performance Stability
4.5
Story Engagement
4.3
Level Design
4.2
Feb 22, 2026