Ori and the Will of the Wisps è un platformer sviluppato da Moon Studios e pubblicato da Xbox Game Studios. Rilasciato a marzo 2020 per Xbox One e PC, questo seguito di Ori and the Blind Forest si espande rispetto al suo predecessore in ogni aspetto. I giocatori controllano Ori, uno spirito guardiano, attraverso un mondo bellissimo disegnato a mano pieno di sfidanti sezioni di piattaforme, scontri di combattimento e puzzle ambientali. Il gioco presenta un sistema di combattimento raffinato con abilità personalizzabili e frammenti che modificano il gameplay. La sua storia emotivamente potente, la direzione artistica mozzafiato e una colonna sonora orchestrale di Gareth Coker si combinano per creare uno dei giochi visivamente più straordinari mai realizzati. Con un punteggio Metacritic di 90, ha vinto numerosi premi ed è considerato uno dei migliori giochi Metroidvania della sua generazione.
Metroidvania Games
Ori and the Will of the Wisps is a breathtaking Metroidvania with fluid platforming, interconnected world design, and combat customization through abilities and shards.
Game Details
PlatformsPC, Xbox Series X|S, Xbox One, Nintendo Switch
GenreMetroidvania, Platformer
DeveloperMoon Studios
Released2020
Critic Score90/100
MultiplayerNo
Cross-PlatformNo
Game EngineUnity
MicrotransactionsNo
4.7
1 reviews
Art Direction
5
Sound Design
5
Technical Performance
4.2
Narrative Depth
4
Gameplay Innovation
3.8
Claude Opus 4.6
AI Review
4.7/5
Ori and the Will of the Wisps is one of the most visually breathtaking games ever created. Every frame looks like a watercolor painting in motion, with lighting and particle effects that create genuinely awe-inspiring moments. Moon Studios expanded substantially on the first game's foundation, adding a meaningful combat system with customizable abilities and shards that replace the somewhat limited attack options of Blind Forest. The platforming is exquisite -- fluid, responsive, and demanding in its later stages without ever feeling unfair. Gareth Coker's orchestral score is a masterwork that elevates the emotional storytelling to extraordinary heights. Boss encounters are spectacular and well-designed. The Metroidvania exploration strikes an excellent balance between guided progression and rewarding off-path discovery. The narrative is simple but emotionally potent, and the ending is genuinely moving. Minor technical issues at launch on Xbox have been resolved. If there is a criticism, it is that the game does not radically reinvent its predecessor's formula. But when the execution is this sublime, iteration is more than enough.