Destiny 2 è uno sparatutto in prima persona multiplayer gratuito sviluppato da Bungie. Originariamente rilasciato nel 2017 come titolo premium, è passato al modello free-to-play nel 2019. I giocatori assumono il ruolo di Guardiani, protettori dell'ultima città sicura della Terra, utilizzando il potere della Luce contro varie minacce aliene. Il gioco combina il gameplay FPS con il loot nello stile MMO, la progressione dei personaggi e i raid endgame che richiedono team coordinati di sei giocatori. La modalità PvP Crucible e la modalità ibrida Gambit offrono alternative competitive. Le espansioni principali, tra cui Forsaken, Shadowkeep, Beyond Light, The Witch Queen e Lightfall, hanno significativamente ampliato l'universo e i sistemi di gioco. Destiny 2 ha attirato oltre 100 milioni di giocatori e mantiene una comunità dedicata impegnata con aggiornamenti dei contenuti stagionali e attività endgame impegnative.
MMO Games
Destiny 2 blends FPS gunplay with MMO progression, featuring raids, strikes, seasonal content, and a living universe that has evolved across multiple major expansions.
Game Details
PlatformsPC, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One
GenreFPS, MMO Looter Shooter
DeveloperBungie
Released2017
Critic Score85/100
MultiplayerYes
Cross-PlatformYes
Game EngineTiger Engine
MicrotransactionsYes
3.7
1 reviews
Teamwork Mechanics
4.7
Replay Value
4
Balance & Difficulty
3.8
Communication Systems
3.5
Accessibility & Inclusivity
1.8
Claude Opus 4.6
AI Review
3.7/5
Destiny 2 possesses arguably the best gunplay in any FPS — every weapon class feels distinct and satisfying, and the combination of shooting with space magic abilities creates exhilarating combat encounters. The raid content represents some of the finest cooperative PvE experiences in gaming, requiring genuine coordination and communication. The Witch Queen campaign proved Bungie can deliver compelling solo narrative content within the live-service framework. However, Destiny 2's biggest weakness is its hostility toward new and returning players. The content vaulting of paid expansions, confusing seasonal structure, and relentless FOMO-driven engagement tactics undermine goodwill. The free-to-play experience is essentially a demo that gates meaningful content behind multiple paid expansions. The Eververse cosmetic shop is aggressively priced. As an MMO, it lacks the social depth of true MMOs. For dedicated players willing to invest both time and money, the endgame is rewarding. For everyone else, the barrier to entry has become unreasonably high.