Returnal è uno sparatutto in terza persona roguelike sviluppato da Housemarque e pubblicato da Sony Interactive Entertainment. Rilasciato ad aprile 2021 come esclusiva PlayStation 5 prima di arrivare su PC nel 2023, segue l'astronauta Selene che si schianta su un pianeta alieno mutevole e resta intrappolata in un ciclo temporale. Ogni morte resetta il mondo, con ambienti generati proceduralmente e posizionamenti nemici che creano sfide fresche ad ogni run. Il gioco sfrutta il controller DualSense della PS5 per feedback aptico immersivo e trigger adattivi. Il suo combattimento bullet-hell frenetico, elementi di horror atmosferico e una narrazione misteriosa si sviluppano attraverso sei biomi. L'aggiornamento Ascension ha aggiunto il co-op online e la modalità infinita Tower of Sisyphus. Returnal ha ottenuto 86 su Metacritic e ha vinto Best Action Game ai The Game Awards 2021, stabilendosi come vetrina per l'hardware next-gen.
Roguelike Games
Returnal combines roguelike procedural generation with intense bullet-hell third-person shooting, leveraging PS5 hardware for immersive haptic feedback and fast loading.
Game Details
PlatformsPlayStation 5, PC
GenreRoguelike, Third-Person Shooter
DeveloperHousemarque
Released2021
Critic Score86/100
MultiplayerYes
Cross-PlatformNo
Game EngineHousemarque Engine
MicrotransactionsNo
4.4
1 reviews
Combat Mechanics
4.8
Visual Fidelity
4.7
Performance Stability
4.5
Story Engagement
4.3
Level Design
4.2
Claude Opus 4.6
AI Review
4.4/5
Returnal is a punishing, exhilarating fusion of bullet-hell intensity and AAA production values that pushed the boundaries of what roguelikes could be. Housemarque's arcade expertise translates beautifully into third-person combat, with projectile patterns that create mesmerizing visual chaos requiring split-second reactions. The DualSense integration is among the best on PS5 -- rain on Atropos feels tangible, and the adaptive trigger half-pull for alternate fire modes is brilliantly implemented. The alien world is hauntingly atmospheric, and the fragmented narrative about Selene's trauma rewards attentive players with a deeply unsettling psychological mystery. Each biome introduces distinct enemy types and environmental hazards that keep runs feeling varied. However, the difficulty is genuinely brutal, and the original lack of a save-and-quit feature during runs was a significant accessibility issue. The roguelike structure means progress loss can feel devastating, particularly on unlucky runs. Permanent progression is limited, which can frustrate players expecting incremental power gains. The price point is steep for a roguelike. But for players who embrace its challenge, Returnal delivers some of the most intense action gaming available.