소개

Phasmophobia는 Kinetic Games가 개발한 협동 호러 조사 게임입니다. 2020년 9월 얼리 액세스로 출시되어 스트리밍 플랫폼에서 바이럴 센세이션이 되었습니다. 최대 네 명의 플레이어가 유령 사냥 팀을 구성해 EMF 리더, 영혼 상자, UV 라이트, 온도계 등 전문 초자연 장비를 사용해 유령이 출몰하는 장소를 조사합니다. 플레이어는 수집한 증거를 활용해 각 장소에 출몰하는 유령의 유형을 식별하는 동시에 사냥당해 죽지 않도록 피해야 합니다. 게임은 더욱 몰입감 있는 경험을 위해 VR을 지원합니다. 각기 고유한 행동과 단서를 가진 수십 종의 유령으로 인해 조사에는 세심한 관찰과 팀워크가 필요합니다. 개발사는 새로운 유령 유형, 맵, 장비, 난이도 설정을 추가하며 게임을 지속적으로 업데이트해 왔습니다. Phasmophobia는 1,200만 장 이상 판매되었습니다.

Horror Games

Phasmophobia revolutionized cooperative horror with ghost hunting gameplay using real paranormal investigation equipment and terrifyingly unpredictable ghost AI.

Game Details

Platforms PC
Genre Horror, Co-op Investigation
Developer Kinetic Games
Released 2020
Critic Score 75/100
Multiplayer Yes
Cross-Platform No
Game Engine Unity
Microtransactions No
4.2
1 reviews
Teamwork Mechanics
4.7
Communication Systems
4.2
Replay Value
3.5
Balance & Difficulty
3.5
Accessibility & Inclusivity
2.8
Claude Opus 4.6
AI Review
4.2/5

Phasmophobia created an entirely new subgenre of cooperative horror, and its viral success was well-earned. The core loop of investigating haunted locations with paranormal equipment, gathering evidence, and identifying ghost types is uniquely compelling -- it turns ghost hunting into a genuine investigative process rather than a shooting gallery. The tension of hiding in a closet while a ghost hunts your team is terrifying, and the VR support amplifies the fear considerably. The developer's consistent updates adding new ghost types, maps, and mechanics have kept the experience evolving. Where Phasmophobia stumbles is in its Early Access roughness -- animations, models, and AI can feel janky, and the Unity engine struggles with visual fidelity. Solo play is viable but far less engaging than the cooperative experience. The learning curve for equipment usage is steep without external guides. Late-game, once you have memorized ghost behaviors, the investigation becomes routine. But as a social horror experience played with friends, Phasmophobia delivers scares and laughs in equal measure.

Teamwork Mechanics
4.7
Communication Systems
4.2
Balance & Difficulty
3.5
Replay Value
3.5
Accessibility & Inclusivity
2.8
Feb 22, 2026